Tribeca Talks: From Film to Game


Tonight I went to an interesting panel discussion about writing stories for video games and film. The conversation focused on the possibility of bringing some of the strengths of video game writing, such as interactivity and choice, into film and television writing. Along with their other projects, the panel members are working on interactive projects with the company Interlude. Ken Levine is working on a new interactive Twilight Zone, and Sam Barlow is working on an interactive project based on the WarGames film (Will Gluck didn’t give specific details about his project).


From left to right: Filmmaker Will Gluck, video game director Sam Barlow (Her Story and Silent Hill games), cofounder of Irrational Games Ken Levine (BioShock), and moderator Jason Tanz (Wired) at Tribeca’s Film to Game panel.

Before working with Interlude, Will Gluck discussed looking at doing interactive projects at a number of places such as Amazon or Netflix. However, he said they weren’t sure about the technology involved in interactive projects.

Interactivity is key to video game writing, and player choices and branching narrative are also commonly used. However, these techniques have not been used often in television or film. One of the panel members mentioned the movie Clue as one film that did use it. He also said that oftentimes when it is done in movies or television, it is not done well. The panel members hope to change that with their new projects. I look forward to seeing how their projects turn out!

Storyscapes at Tribeca Film Festival


Today I went to Storyscapes at the Tribeca Film Festival. Storyscapes is a collection of video installations and VR shorts. I was particularly interested in seeing the VR shorts as this is the year that several companies are coming out with VR headsets. I had heard that one issue VR may have is that it can make some people nauseous, and they had me sign a waiver before I saw my first VR film. Luckily, though, this wasn’t an issue for me at all. The films I saw were fairly sedate, so it might be more of an issue with some VR video games where there is more movement. The two VR shorts I saw were Notes on Blindness: Into Darkness and The Ark.


Notes on Blindness: Into Darkness

This short VR film, which ran about 20 to 30 minutes, was about the experience of John Hull, a man who lost his sight. He made an audio diary of his experience of becoming blind. Portions of this audio diary made up the narration of the short. The visuals were light impressions of the sounds that became so important with his loss of sight (see the trailer below). I especially liked his description of nice weather. Because he was focused on sound instead of sight, his ideal weather was not a calm sunny day but rather a day with a lot of wind or rain because of the interesting sounds. For him “wind takes the place of sun” as far as beauty. The film was very well done and made great use of both VR and sound. There is also a feature film, and I look forward to seeing that at some point.


Two people watching Notes on Blindness.

The venue at Tribeca was not ideal, though, as some of the other installations were a bit loud. I could unfortunately hear some of them even while I was watching Notes on Blindness. With such an emphasis on audio in Notes, I would have preferred only to hear that film and nothing else.

Here is the trailer:

 The Ark

The Ark was a very short film, only about 8 minutes, about northern white rhinoceros, which are extinct in the wild with only 3 remaining in captivity. It is an interesting topic, and it was fun being able to turn and see a 360 view. However, 8 minutes was just too short. It seemed more like a novelty of VR rather than a fully thought-out short film. Hopefully, future films can be a bit longer.


Viewers watched The Ark inside a crate similar to one used to transport the animals.